The Let's Play Archive

Mega Man Battle Network 3: Blue

by Epee Em, giver336

Part 70: The Finale. Thanks For Reading!



There's a hidden Omega Navi that we have to hack the game to fight: Punk Omega. He does 200 damage per hit and comes with 2,000 HP. See, his data is in the game because the programmers coded in 4 levels for each boss, but they never wanted Punk to be fight-able. So, Punk Omega's data exists, but you can't actually fight him legitimately. Oh well. All in due time.



And our last task is performing every Program Advance in the game. If you want to know the combinations for these, go back to the Table of Contents, and check the Chip Encyclopedia. And if you want to know where to get the components, then that's in there, too. See? I don't have to make a separate update for all this if it's in the Chip Encyclopedia.

Preemptive laziness, I suppose. Sloth won out over pride this time.



The Orange star is our last one. Now, technically, we still don't have all the Giga Chips! But it doesn't matter, since having all 7 stars lets us take on our last challenge.



Alpha Omega. Nice pun.

He is the first and the last, the beginning and the end... And he's gonna go down like a chump.





He actually comes with a new move! His golden claw will steal the front column of our area, and the other claw will change one row to Cracked, Poison or Ice panels. This can be quite deadly for two reasons.









So while this fight is harder than the original, he has the same weaknesses. Just bring multi-hit chips and watch his HP drop.



Well, I win.



Killing Alpha Omega on Blue Version grants this chip. It will appear in your pack after you load up the game. It does not require a Hole or DarkLicense to summon it, and hits fairly hard.

The V code is a little obtrusive, but hey! It's a nice gigachip. If only this game had the SuperVulcan.



The missile even has Breaking property, as well.

And has the range of HeatSpread, too.



On White version, we get this one instead! It's actually superior to the Blue version chip. It will hit 9 times on every row.



You see that one square MistMan sits on? If you catch an opponent with it on that square, it will hit 18 times. 50x18 = 800 damage. And the chip description is a lie, it's not electric. If it was, it'd deal 1,600 damage on that square. THIS GAME LIED TO ME.

Remember, it's only an elemental attack if the chip type is elemental! Chip descriptions can fuck right off.

And that, my friends is the end of the LP!

Fucking finally. I'm free! Hahahahahaha!

...shit, this feels kinda anti-climactic. It's the 3rd anniversary of the start of the thread, and we're just gonna end it on beating up Alpha again?


...Oh, you're right. Well, we can't very well end with THAT, now can we?

Forum User on Page 85 posted:

I can't wait for Giver to kill all the Secret Bosses with some obscure attack command that probably does more damage than Darkness or something equally ridiculous.



Yeti, I think you know what's coming.

Right, hang on to your hats, nerds





For those wondering, the last dot (the one on the back row without a health bar) is Punk Omega. And why are there two dots, you might ask? Well, strangely inquisitive forums poster, that's because Alpha has a lot of damn sprites to it! Alpha has lots of individual huge animations -- the claws, the body, the head and the portal. That all eats up the sprite limit pretty damn quickly. ...Strangely fitting, huh?



https://www.youtube.com/watch?v=YX0k5N4JATo

VS Alpha remix by Colis Records

OK, so what in the sweet hell did I do at the start of the fight?

Giver From Many Updates Ago posted:

If you time button presses JUST when the claws hit their target, they'll hit twice, effectively sextupling the damage on this chip. So it went from 40x3 to a 40x6 chip. It's not bad, really. What I like to do is spam A+B simultaneously and continously. It tends to work most of time. If you noticed, there's an extra little graphic that appears when the enemy gets hit to show that you did it right.

When I originally wrote this, that was all I knew about the BeastMan chip. And it's true. However, it was throughout the lengthy course of this LP that a new trick was discovered: you can bump up BeastMan's chip to insane heights. So here's the new command code description:

While BeastMan's claw or head is over a panel, alternate between the A and B button to boost its damage once per press. So, if I alternate A and B over a panel that the first claw is attacking, it will deal damage (40), then a second time for my first press of the A button (40), then a third time for my press of the B button (40). If I am super fast, I can keep this up indefinitely. However, being that the attack does not last forever, the maximum amount of hits that BeastMan can hit the opponent is a staggering...14 times.

We did some testing to see what the frame delay was like, and it seems like as long as you can enter it like this...
[A one frame, then B the next frame, then A the next frame, etc.]
...it'll trigger the boost. Prof. 9 even wrote a script to automate the A-B alternating.

Or for more a detailed look:

A held, B not held
A not held, B held
A held, B not held
A not held, B held
A held, B not held
A not held, B held


New damage output:

BeastMan: 40 x14 hits = 560
BeastManV2: 50 x14 hits = 700
BeastMan V3: 60 x14 hits = 840
BeastMan V4: 70 x14 hits = 980
BeastMan V5: 80 x14 hits = 1,120

Damn. Now, let's factor in the 13th Chip Glitch potential. We can duplicate Navi+40 twice, then add our legitimate Navi+40 and Atk+30

Max potential:

BeastMan: (40+150) x14 hits = 2,660
BeastManV2: (50+150) x14 hits = 2,800
BeastMan V3: (60+150) x14 hits = 2,940
BeastMan V4: (70+150) x14 hits = 3,080
BeastMan V5: (80+150) x14 hits = 3,220

HOLY FUCKING SHIT



AAAAAAAAAAAA

AAAAAAAAAAAA



YETI! WE ALL THOUGHT HIS CHIP WAS BAD.

It WAS! It was TERRIBLE! And then out of FUCKING NOWHERE it became good!



...Well played, Battle Network developers.

Well played indeed

On a good day, I peaked at 10-11 hits. But still! That's more than enough to break almost every encounter in the game.



Does this look familiar now? If you guessed BeastMan, then you were correct!

And now, we'll finally use it on abomination I helped create.

https://www.youtube.com/watch?v=_0L0nUXWa5w



Hail to the King, baby.

Mehhhhhhhh